Because it's actually a good game.
Longer version:
I bought Xenoblade half a year ago on a whim when it came out in Europe, simply because I could. I had a vague recollection of having a Wii sitting somewhere under a huge pile of dust and apparently Xenoblade was only available for Wii. Fortunately it came with a proper controller included in the box which told me it wasn't going to be a lame wagglefest for kids and demented elderly like most other Wii games.
I have to give credits where they're due… Xenoblade is an awe inspiring experience. I'm no weeaboo and overly Japanese flavored games are usually not my thing, but Xenoblade made me a believer. You can tell how hard Monolith studio has had to work to make their immense creative vision a reality on the dismal hardware of the Wii. It's clear that object detail (polygons, texture quality, etc.) has been severely sacrificed to achieve the unbelievable draw depth of the game world. That must have hurt the talented artists big time.
This is truly a game that belongs, no: deserves a release on a HD console. From a distance things look OK, but if you look closer up, you immediately notice how much the bad Wii graphics damage the visual appeal of the game… Retina-cutting jaggies, low-polygon characters, muddy textures and unreadable texts in menus. It's almost worth crying over how much potential was lost when Nintendo hijacked Monolith Studios and forced them to work with the miserable waste of transistors we know as the Wii.
| Skyrim shows us what Xenoblade could have been if the Wii hadn't sucked so hard |
To get a glimpse of what Xenoblade could have been one only has to look at Skyrim. While Xenoblade's world is much bigger than Skyrim's, it's also mostly filled with identical generic grass and shrubbery objects, only offering a memorable landmark once every few miles. Skyrim's world on the other hand is filled to the brim with interesting buildings and caves and ruins. While not the best looking game on HD consoles today, Skyrim does show what Xenoblade could have been if Nintendo hadn't decided to scam us all with last-gen hardware back in 2006.
Hardcore Wii-apologists still repeat the tired meme that graphics are not important and gameplay is everything, but it's not 1995 anymore. In 2012 there is simply no longer an excuse for subpar visuals, with so many awesome looking games out there that offer both graphics and gameplay...
It's a pity then that Xenoblade is turning out to be the only game worth owning a Wii for. It's that good. But it's a shame you have to buy a grossly inferior console to experience a game that could have been so much better if only it had been on the PS3 or XBox 360. And this, my dear children, is why Nintendo should go software only and leave hardware design to the companies that know what they're doing.


